﻿[en]
ZM_MODNAME = Z|僵尸乐园--[小鸡快跑]
ZM_MENU = Zombie Mod:Chicken Run[Main]
ZM_MENU_CLASS = Zombie Classic
ZM_MENU_TELE = Teleport
ZM_MENU_SKILL = Skill
ZM_MENU_HELP = Help
ZM_MENU_STATS = Stats
ZM_MENU_MODEL = Human Model
ZM_ZOMBIE = Zombie Mod:Chicken Run[Classic]
ZM_ZOMBIE_SPEED = FastZombie|3000hp|400speed|10%%kb|16jump
ZM_ZOMBIE_GRAVITY = GravityZombie|10000hp|180speed|95%%kb|16jump
ZM_ZOMBIE_NORMAL = ClassicZombie|6000hp|300speed|60%%kb|0jump
ZM_ZOMBIE_JUMP = JumpZombie|4000hp|260speed|30%%kb|128jump
ZM_ZOMBIE_VIS = Invis.Zombie|2000hp|240speed|40%%kb|0jump
ZM_ZOMBIE_NOW = Currently Classic:
ZM_ZOMBIE_NEXTROUND = Next round:
ZM_SPEEDZM = [\yFast Zombie\w]
ZM_GRAVITYZM = [\yGravity Zombie\w]
ZM_NORMALZM = [\yClassic Zombie\w]
ZM_JUMPZM = [\yJump Zombie\w]
ZM_VISZM = [\yInvisibility Zombie\w]
ZM_TELE_USEUP = you have use up all your teleport chances.
ZM_TELE_ERROR = Fatal Error!
ZM_TELE = %d times left.
ZM_SKILL = Zombie Mod:Chicken Run[Skill]
ZM_SKILL_SPEED = Speed Lv \y%d\w/5|10%% per lv.|SP:40
ZM_SKILL_UNPUSH = Kickback Lv \y%d\w/4|5%% kb. per lv.|SP:30
ZM_SKILL_JUMP = Jump Lv \y%d\w/5|16 units per lv.|SP:40
ZM_SKILL_HP = Health Lv \y%d\w/5|20%%hp per lv.|SP:25
ZM_SP_NOW = Currently SPs.:
ZM_SKILL_FAILED = you dont have enough SPs.!%d SPs. needed.
ZM_SKILL_LIMIT = Max levels!
ZM_SKILL_SUCESS = Successful!Cost you %d SPs.
ZM_BACK = [Back]
WILL_BE_SPEED = You will be a fast zombie next round.
WILL_BE_GRAVITY = You will be a gravity zombie next round.
WILL_BE_NORMAL = You will be a classic zombie next round.
WILL_BE_JUMP = You will be a jump zombie next round.
WILL_BE_VIS = You will be a vis zombie next round.
IS_SPEED = You are now a fast zombie,kill or infect the other humans!
IS_GRAVITY = You are now a gravity zombie,kill or infect the other humans!
IS_NORMAL = You are now a classic zombie,kill or infect the other humans!
IS_JUMP = You are now a jump zombie,kill or infect the other humans!
IS_VIS = You are now a invisibility zombie,kill or infect the other humans!
ZM_HELP = Zombie Mod:Chicken Run[help]
ZM_HELP_1 = You are playing ZombieMod:ChickenRun
ZM_HELP_2 = This game is: humans VS zombies (CTs is zombies)
ZM_HELP_3 = Zombies use craws to infect the other humans
ZM_HELP_4 = Humans use guns to defence zombies
ZM_HELP_5 = Zombies have specially ability and lots of hp
ZM_HELP_6 = Guns can kick zombies back(M249 can't)
ZM_HELP_7 = The force is depend on the damage
ZM_HELP2_1 = HE granades can ignite zombies
ZM_HELP2_2 = DEAGLE and AWP can kick zombies fly
ZM_HELP2_3 = All the guns have 999 ammo
ZM_HELP2_4 = Killing and infecting are ways to get SPs.
ZM_HELP2_5 = 每学习技能需要消耗一定技能点
ZM_HELP2_6 = 其他功能请按v键打开主菜单查看
ZM_HELP2_7 = 祝您玩得愉快!
ZM_STATS = ---僵尸乐园---[统计信息]
ZM_STATS_1 = 感染了%d个人类
ZM_STATS_2 = 杀死了%d只僵尸
ZM_STATS_3 = 被僵尸感染了%d次
ZM_STATS_4 = 被人类杀死了%d次
ZM_MODEL = ---僵尸乐园---[人类模型]
ZM_MODEL_NOW = 当前人类模型:
ZM_MODEL_SELECTED = 选择模型成功
ZM_MODEL_1 = \y美国海豹部队
ZM_MODEL_2 = \y德国GSG-9
ZM_MODEL_3 = \y英国SAS
ZM_MODEL_4 = \y法国GIGN
ZM_MODEL_5 = \y凤凰战士
ZM_MODEL_6 = \yL337克鲁尔
ZM_MODEL_7 = \y北极复仇者
ZM_MODEL_8 = \y蝰蛇
ZM_MODEL_9 = \yVIP
ZM_MODEL_10 = \y王蓬絮
ZM_MODEL_RANDOM = \y随机(你真囧)
ZM_INFO_1 = 欢迎来到僵尸乐园
ZM_INFO_2 = 本插件是:人类VS僵尸
ZM_INFO_3 = 按V打开僵尸插件主菜单
ZM_INFO_4 = 祝你玩得愉快
ZM_INFECT_HM = 你感染了一个人类,因此你获得了1点技能点
ZM_KILL_HM = 你杀死了一个人类,因此你获得了5点技能点
ZM_KILL_ZM = 你杀死了一个僵尸,因此你获得了5点技能点
HUD_AMMO = 弹夹/备用弹药 : 
HUD_AMMO_KNIFE = [小刀]
HUD_AMMO_UNKNOW = [你手上的武器买不到的哦,不过即使你拿到了也没用-_-]
HUD_AMMO_HE = [手雷]
HUD_SPEED = [闪电僵尸] 生命值 : %d
HUD_GRAVITY = [重力僵尸] 生命值 : %d
HUD_NORMAL = [经典僵尸] 生命值 : %d
HUD_JUMP = [跳跃僵尸] 生命值 : %d
HUD_VIS = [隐形僵尸] 生命值 :%d
CANTKILL = 好好珍惜自己的生命,别动不动就自杀嘛-_-
ZM_KNIFED = %s 一刀把僵尸 %s 给囧死了!!
HM_KNIFED = 僵尸 %s 强J %s

[cn]
ZM_MODNAME = 僵尸-[小鸡快跑]
ZM_MENU = ---小鸡快跑---[主菜单]
ZM_MENU_ZOMBIE = 选择僵尸类型
ZM_MENU_HUMAN = 选择人类兵种
ZM_MENU_WEAPON = 选择武器
ZM_MENU_TELE = 传送到出生点
ZM_MENU_SKILL = 学习技能
ZM_MENU_HELP = 查看帮助
ZM_MENU_STATS = 统计信息
ZM_MENU_MODEL = 选择模型

ZM_ZOMBIE = ---小鸡快跑---[僵尸类型]
ZM_ZOMBIE_FAST = 闪电僵尸|%d生命|%d速度|%d%%抗弹|%d跳跃
ZM_ZOMBIE_GRAVITY = 重力僵尸|%d生命|%d速度|%d%%抗弹|%d跳跃
ZM_ZOMBIE_CLASSIC = 经典僵尸|%d生命|%d速度|%d%%抗弹|%d跳跃
ZM_ZOMBIE_JUMP = 跳跃僵尸|%d生命|%d速度|%d%%抗弹|%d跳跃
ZM_ZOMBIE_VIS = 隐形僵尸|%d生命|%d速度|%d%%抗弹|%d跳跃
ZM_ZOMBIE_NOW = 当前僵尸类型:[\y%s\w]
ZM_ZOMBIE_NEXTROUND = 下局会成为:[\y%s\w]

ZM_HUMAN = ---小鸡快跑---[人类兵种]
ZM_HUMAN_SCOUT = 侦察兵|%d生命|%d速度|冲锋枪或散弹枪+手枪
ZM_HUMAN_MG = 机枪兵|%d生命|%d速度|M249机枪+手枪
ZM_HUMAN_RPG = 火箭炮兵|%d生命|%d速度|RPG火箭筒+手枪
ZM_HUMAN_SNIPE = 狙击手|%d生命|%d速度|AWP狙击枪+手枪
ZM_HUMAN_LOG = 后勤|%d生命|%d速度|医疗枪/补给包+手枪
ZM_HUMAN_ENG = 工程师|%d生命|%d速度|工具箱+手枪
ZM_HUMAN_NOW = 当前人类兵种:[\y%s\w]
ZM_HUMAN_NEXTROUND = 下局会成为:[\y%s\w]

ZM_WEAPON = ---小鸡快跑---[选择武器]
ZM_WEAPON_PRIMARY = 选择主要武器(主枪)
ZM_WEAPON_SECONDARY = 选择次要武器(手枪)

ZM_PRIMARY = ---小鸡快跑---[主要武器]
ZM_WEAPON_PRIMARY_M3 = M3单发散弹枪|%d速度
ZM_WEAPON_PRIMARY_XM1014 = XM1014连发散弹枪|%d速度
ZM_WEAPON_PRIMARY_TMP = TMP|%d速度
ZM_WEAPON_PRIMARY_MP5 = MP5|%d速度
ZM_WEAPON_PRIMARY_UMP45 = UMP45|%d速度
ZM_WEAPON_PRIMARY_P90 = P90|%d速度
ZM_WEAPON_PRIMARY_MAC10 = MAC10|%d速度
ZM_WEAPON_PRIMARY_FAMAS = Famas|%d速度
ZM_WEAPON_PRIMARY_M4A1 = M4A1|%d速度
ZM_WEAPON_PRIMARY_AUG = AUG|%d速度
ZM_WEAPON_PRIMARY_GALIL = Galil|%d速度
ZM_WEAPON_PRIMARY_AK47 = AK47|%d速度
ZM_WEAPON_PRIMARY_SG552 = SG552|%d速度

ZM_SECONDARY = ---小鸡快跑---[次要武器]
ZM_WEAPON_SECONDARY_GLOCK18 = Glock18
ZM_WEAPON_SECONDARY_USP45 = USP45
ZM_WEAPON_SECONDARY_P228 = P228
ZM_WEAPON_SECONDARY_57 = 57式手枪
ZM_WEAPON_SECONDARY_ELITES = Elites双枪
ZM_WEAPON_SECONDARY_DEAGLE = 沙漠之鹰

ZM_BACK = [返回]

ZM_HELP = ---小鸡快跑---[帮助]
ZM_HELP_1 = 基本介绍
ZM_HELP_2 = 关于人类
ZM_HELP_3 = 关于僵尸

ZM_STATS = ---小鸡快跑---[统计信息]
ZM_STATS_1 = 感染人类 : %d ‖ 被感染 : %d
ZM_STATS_2 = 杀死僵尸: %d ‖ 被杀死 : %d
ZM_STATS_3 = 总杀敌数 : %d ‖ 总死亡数 : %d
ZM_STATS_4 = 杀敌死亡比 : %f

ZM_SENTRY_MENU = ---步哨枪控制---
ZM_SENTRY_1 = 攻击模式
ZM_SENTRY_2 = 重设目标
ZM_SENTRY_3 = 自毁

ZM_SENTRY_1_1 = 随机(随机寻找攻击范围内敌人)
ZM_SENTRY_1_2 = 距离(寻找攻击范围内离步哨枪距离最近的敌人)
ZM_SENTRY_1_3 = 生命(寻找攻击范围内生命值最高的敌人)
ZM_SENTRY_1_4 = 速度(寻找攻击范围内速度最快的敌人)

ZM_MODEL = ---小鸡快跑---[人类模型]
ZM_MODEL_NOW = 当前人类模型:

ZM_MODEL_1 = \y美国海豹部队
ZM_MODEL_2 = \y德国GSG-9
ZM_MODEL_3 = \y英国SAS
ZM_MODEL_4 = \y法国GIGN
ZM_MODEL_5 = \y凤凰战士
ZM_MODEL_6 = \yL337克鲁尔
ZM_MODEL_7 = \y北极复仇者
ZM_MODEL_8 = \y蝰蛇
ZM_MODEL_9 = \yVIP
ZM_MODEL_10 = \y王蓬絮
ZM_MODEL_RANDOM = \y随机

HUD_SCOUT = [侦察兵] 生命值 : %d
HUD_MG = [机枪兵] 生命值 : %d
HUD_RPG = [火箭炮兵] 生命值 : %d
HUD_SNIPE = [狙击手] 生命值 : %d
HUD_LOG = [后勤] 生命值 : %d
HUD_ENG = [工程师] 生命值 : %d

HUD_FAST = [闪电僵尸] 生命值 : %d
HUD_GRAVITY = [重力僵尸] 生命值 : %d
HUD_CLASSIC = [经典僵尸] 生命值 : %d
HUD_JUMP = [跳跃僵尸] 生命值 : %d
HUD_VIS = [隐形僵尸] 生命值 :%d

HUD_WEAPON = [武器] : 
HUD_AMMO = [弹药] : %d / %d
HUD_AMMO_SINGLE = [弹药] : %d
HUD_AMMOSTORE = [补给储备] : %d %% 
HUD_POWER = [辅助电源] : %d %% 
HUD_CHARGE = [能量电荷] : %d %% 
HUD_SNIPEPOWER = [蓄能攻击] : %d %% 
HUD_METALSTORE = [金属储备] : %d %% 
HUD_SENTRY = [步哨枪]
HUD_SUPPLY = [补给器]
HUD_BUILD_LEVEL = (第%d级)
HUD_BUILD_UPGRADE = (升级%d/%d)
HUD_BUILD_HEALTH = (耐久%d/%d)
HUD_BUILD_AMMO = (弹药:%d/%d)
HUD_BUILD_OWNER = (%s)
HUD_BUILD_ING = (建造中:%d%%)
HUD_BUILD_NO = (未建造)
HUD_WEAPON_KNIFE = 小刀
HUD_WEAPON_HE = 燃烧弹
HUD_WEAPON_FLASH = 闪光弹
HUD_WEAPON_SMOKE = 烟雾弹
HUD_WEAPON_RPG = 火箭炮
HUD_WEAPON_MEDICGUN = 医疗枪
HUD_WEAPON_AMMOPACK = 补给包
HUD_WEAPON_TOOLBOX = 工具箱
HUD_BUILD_SENTRY =  (建造步哨枪)
HUD_BUILD_SUPPLY =  (建造补给器)
HUD_WEAPON_M3 = M3单发霰弹枪
HUD_WEAPON_XM1014 = XM1014连发霰弹枪
HUD_WEAPON_TMP = TMP
HUD_WEAPON_MP5 = MP5
HUD_WEAPON_UMP45 = UMP45
HUD_WEAPON_P90 = P90
HUD_WEAPON_MAC10 = MAC10
HUD_WEAPON_FAMAS = Famas
HUD_WEAPON_M4A1 = M4A1
HUD_WEAPON_AUG = AUG
HUD_WEAPON_GALIL = Galil
HUD_WEAPON_AK47 = AK47
HUD_WEAPON_SG552 = SG552
HUD_WEAPON_GLOCK18 = Glock18
HUD_WEAPON_USP45 = USP45
HUD_WEAPON_P228 = P228
HUD_WEAPON_57 = 57式手枪
HUD_WEAPON_ELITES = Elites双枪
HUD_WEAPON_DEAGLE = 沙漠之鹰
HUD_WEAPON_M249 = M249机枪
HUD_WEAPON_AWP = AWP狙击枪
HUD_WEAPON_UNKNOW = 未知
HUD_AIM = 玩家 : %s (生命 : %d) (弹药 : %d %%)
HUD_AIM_BUILD_SENTRY = 建筑 : 步哨枪(%s)
HUD_AIM_BUILD_SUPPLY = 建筑 : 补给器(%s)
HUD_AIM_NOAMMO = 玩家 : %s (生命 : %d)
HUD_MEDICING = 医疗 : %s (生命 : %d) (弹药 : %d %%)
HUD_MEDICING_NOAMMO = 医疗 : %s (生命 : %d)
HUD_AMMOING = 补给 : %s (生命 : %d) (弹药 : %d %%)
HUD_AMMOING_NOAMMO = 补给 : %s (生命 : %d)
HUD_MEDICED = 接受 %s 医疗
HUD_AMMOED = 接受 %s 补给

HUD_STATUS_RPGREADY =  (火箭弹就绪)
HUD_STATUS_RPGLOADING =  (正在装弹)

HUD_STATUS_SHIELD =  (护盾电荷开启)
HUD_STATUS_CRITICAL =  (暴击电荷开启)
HUD_STATUS_CHARGE =  (电荷 : %d %%)

HUD_STATUS_FIRE =  (燃烧)
HUD_STATUS_DISGUISE =  (伪装)
HUD_STATUS_DODGEON =  (闪避)
HUD_STATUS_LONGJUMPON =  (长跳)

HUD_STATUS_BUILDING =  (建造中 %d %%)

NAME_ZOMBIE_FAST = 闪电僵尸
NAME_ZOMBIE_GRAVITY_ = 重力僵尸
NAME_ZOMBIE_CLASSIC = 经典僵尸
NAME_ZOMBIE_JUMP = 跳跃僵尸
NAME_ZOMBIE_VIS = 隐形僵尸

NAME_HUMAN_SCOUT = 侦察兵
NAME_HUMAN_MG = 机枪兵
NAME_HUMAN_RPG = 火箭炮兵
NAME_HUMAN_SNIPE = 狙击手
NAME_HUMAN_LOG = 后勤
NAME_HUMAN_ENG = 工程师

ZM_SKILL = ---小鸡快跑---[技能菜单]
ZM_SKILL_SP = 技能点 : %d
ZM_SKILL_ABLE = \d(还可以学\w%d\d级)\w
ZM_SKILL_NEEDP = \d(需要:\w%d\d技能点)\w
ZM_SKILL_LEVEL = [\y%d\w / %d]
ZM_SKILL_1 = 生命回复
ZM_SKILL_2 = 弹药回复
ZM_SKILL_3 = 速度提升
ZM_SKILL_4 = 生命加强
ZM_SKILL_5 = 弹夹扩充
ZM_SKILL_6 = 驱逐光环
ZM_SKILL_7 = 强击光环
ZM_SKILL_8 = 冰冻光环
ZM_SKILL_9 = 烈焰光环
ZM_SKILL_10 = 生命汲取
ZM_SKILL_11 = 荆棘光环
ZM_SKILL_12 = 致命一击
ZM_SKILL_13 = 魔法护盾
ZM_SKILL_14 = 燃烧护盾

MSG_KILL_DEFAULT_1 = [小鸡快跑]$kn用$wn杀死了僵尸$vn!
MSG_KILL_DEFAULT_2 = [小鸡快跑]$kn用他的$wn,将僵尸$vn的身体轰穿了!
MSG_KILL_DEFAULT_3 = [小鸡快跑]僵尸$vn亲身体验了$kn手中的$wn的威力!
MSG_KILL_DEFAULT_4 = [小鸡快跑]僵尸$vn吞下了一颗$kn送给他的$wn子弹!

MSG_KILL_RPG_1 = [小鸡快跑]$kn用火箭炮炸死了僵尸$vn!
MSG_KILL_RPG_2 = [小鸡快跑]$kn掏出一支火箭弹,准确地递给了僵尸$vn!
MSG_KILL_RPG_3 = [小鸡快跑]僵尸$vn生吞了$kn送给他的火箭弹!
MSG_KILL_RPG_4 = [小鸡快跑]$kn用火箭炮炸飞了僵尸$vn!

MSG_KILL_FLAME_1 = [小鸡快跑]$kn一把火烧焦了僵尸$vn!
MSG_KILL_FLAME_2 = [小鸡快跑]僵尸$vn正在接受$kn的烈火的洗礼!
MSG_KILL_FLAME_3 = [小鸡快跑]僵尸$vn在$kn给的他烈火中挣扎!
MSG_KILL_FLAME_4 = [小鸡快跑]僵尸$vn被$kn活活烧死了!

MSG_KILL_KNIFE_1 = [小鸡快跑]$kn用刀子砍死了僵尸$vn!
MSG_KILL_KNIFE_2 = [小鸡快跑]$kn偷偷摸出一把水果刀,往僵尸$vn身上戳了七八下!
MSG_KILL_KNIFE_3 = [小鸡快跑]僵尸$vn被$kn切成了东坡僵尸肉!
MSG_KILL_KNIFE_4 = [小鸡快跑]僵尸$vn被$kn大卸八块!

MSG_KILL_SECONDARY_1 = [小鸡快跑]$kn和$hn助攻消灭僵尸$vn!
MSG_KILL_SECONDARY_2 = [小鸡快跑]$kn在$hn的助攻下,将僵尸$vn打成了肉酱!
MSG_KILL_SECONDARY_3 = [小鸡快跑]僵尸$vn还没看清$kn和$hn,就进鬼界投胎了!
MSG_KILL_SECONDARY_4 = [小鸡快跑]$hn眼睁睁的看着$kn抢去了他的嘴边肉$vn!

MSG_KILL_SUPPLY_1 = [小鸡快跑]$kn和$hn合击消灭僵尸$vn!
MSG_KILL_SUPPLY_2 = [小鸡快跑]$kn把$hn给他的子弹赠送给僵尸$vn!
MSG_KILL_SUPPLY_3 = [小鸡快跑]$kn在后勤$hn帮助下几乎将$vn瞬间秒杀!
MSG_KILL_SUPPLY_4 = [小鸡快跑]$hn帮$kn把弹药塞进了$vn嘴里!

MSG_FIRST_ZOMBIE_1 = [小鸡快跑]$kn是第一只僵尸!
MSG_FIRST_ZOMBIE_2 = [小鸡快跑]$kn发现自己成为第一只僵尸了!
MSG_FIRST_ZOMBIE_3 = [小鸡快跑]$kn的尸品过高,因此上帝赐予了他做第一只僵尸的机会!
MSG_FIRST_ZOMBIE_4 = [小鸡快跑]$kn天生就是当第一只僵尸的料!

MSG_INFECT_1 = [小鸡快跑]$kn把人类$vn感染成了僵尸!
MSG_INFECT_2 = [小鸡快跑]$kn用手中沾满僵尸病毒的小刀,将人类$vn戳成了僵尸!
MSG_INFECT_3 = [小鸡快跑]$kn把人类感染$vn成了僵尸!
MSG_INFECT_4 = [小鸡快跑]$vn享受了僵尸一日游待遇,他应该好好感谢$kn!

MSG_BACKGRAB_1 = [小鸡快跑]$kn背刺$vn!
MSG_BACKGRAB_2 = [小鸡快跑]$kn小心地在$vn身后抽刀,把他切成了烤肉!
MSG_BACKGRAB_3 = [小鸡快跑]$kn用刀子准确地刺进了$vn的背!
MSG_BACKGRAB_4 = [小鸡快跑]$vn背对着$kn太长时间了!

MSG_KILL_SENTRY_1 = [小鸡快跑]步哨枪($kn)杀死了僵尸$vn!
MSG_KILL_SENTRY_ROCKET_1 = [小鸡快跑]步哨枪($kn)发射火箭弹杀死了僵尸$vn!

MSG_IS_ZOMBIE = [小鸡快跑]你现在是%s了,快去追杀其他人类吧!
MSG_WILL_BE = [小鸡快跑]下局你就可以成为%s
MSG_ZM_MODEL_SELECTED = [小鸡快跑]选择模型成功
MSG_ZM_SKILL_SUCCESS = [小鸡快跑]成功将技能%L提升至%d级

MSG_ZM_TELE_USEUP = [小鸡快跑]你已经用完 %d 次传送了,下局才可以再次使用!
MSG_ZM_TELE = [小鸡快跑]你还剩下 %d 次传送
MSG_ZM_INFO_1 = [小鸡快跑]欢迎来到小鸡乐园
MSG_ZM_INFO_2 = [小鸡快跑]输入!zmenu打开主菜单
MSG_ZM_INFO_3 = [小鸡快跑]输入!zhelp打开帮助
MSG_ZM_INFO_4 = [小鸡快跑]祝你玩得愉快!
MSG_BUILD_ENOUGHMETAL = [小鸡快跑]你没有足够的金属来建造该建筑!
MSG_BUILD_UNABLE = [小鸡快跑]该位置不允许建造!
MSG_BUILD_DUCK = [小鸡快跑]蹲下时不允许建造!
MSG_BUILD_ONGROUND = [小鸡快跑]在空中时不允许建造!
MSG_BUILD_HAVE = [小鸡快跑]你已经建造步哨枪了!